360 mcmurdo refrence pano
generated from www.youtube.com/watch?v=Hlnbg20RFRk
shaders done, texturing next up.
ross island… with and without radar
look dev pre-texturing
back onto things with my short; making some progress this week with environment build / render / pre-comp.
8 of 32 mech / piston doberrywotsits… technical expression.
all nighter, sunrise time. personal deadline met about half way in short production. trying to get re-organized for next step.
DEM/GIS 2m res manipulation + conversion
fire/smoke + ink tests
robot step 1 - naked robot
more “electronic” related stuff
some kind of board + housing
fail on Flickr.
weird ball thing…
kinectriggimprovments on Flickr.
fixing ik issues had with original kinect caps.
city tests + sibl
crash test rigg WIP from summer holidays. in the process of building a rigg which can prefab for other prepped models.
crashtestwip1 on Flickr.
crash test rigg WIP
crashtestwip2 on Flickr.
more ice tests
procedural roads and structures planning WIP
joints and fracturing on layers on Flickr.
Realflow python/cache play on Flickr.
realflow experiments to create a pulsating expanding sphere.
Face smash on Flickr.
tp face smash cache play
quick hdr test
testing terrain tiler and shaders.
McMurdo environment WIP - using about 150 hi-res images scaled for projections and buildings.
procedural “icing” shader experimenting
previz environments completed, onto cameras/sequencing.
starting to finalize previz sequence
few more hours fixing, making progress.
few more hours on prepping for detailing work and rigging, and getting reference images.
edge of space…ish… down to earth.
cloud displacement experimenting
environment topo wip - http://en.wikipedia.org/wiki/McMurdo_Station
ice blocks / sibl tests
started on nord nortalas model for a couple of hours, getting dimensions scales setup.
earth, dem data, light textures from the kind folks @ nasa.
environments / polar + rock shaders
polar terrain flyover from Julian Williams on Vimeo.
experimenting with creating a polar terrain from hi-res nasa imagery and topo data, with some manipulation.
procedural destruction rigg from Julian Williams on Vimeo.
procedural destruction on layers.